Desmond acts a little shocked - in an oddly-phoned in delivery from Nolan North - and the game fades out. His latent Eagle Vision kicks in to find Subject 16's blood smeared over the walls, painting cryptic nonsense that ultimately bore little relevance to subsequent games. We then cut back to the modern day to find Abstergo honcho Warren Vidic explaining that the company is going to use this information to find all the pieces, before leaving Desmond alone in the Animus lab. Once old greybeard is dead, Altair sees a map of the planet projected from the device, showing the locations of all the other pieces worldwide. Things start off promisingly enough, as the Templars allow Altair passage to take down his corrupt mentor Al Mualim and stop him from using the Piece of Eden. Leave it to Desmond to chuck his dick in the gears and bring the whole thing to a grinding halt. We pained over this one a little, because the Altair portion of the finale isn't all that bad. The rest is just dull, badly-acted and offers little in the way of gratification. It was later confirmed that a sequel was planned called Too Human: Rise of the Giants, so there's a connection to that final image, but that's the only positive note here. For a fleeting moment we see a giant looming over the shot in a snowy terrain, and then the whole thing fades to black. The one glimmer of hope in this pale resolution comes right at the end. Well, not really crying, he just gets in the huff, breaks a table and walks off. The ending is one of those 'to be continued' affairs that offers very little in the way of resolution, as the background extras of Thor share in a round of grog and some hearty banter before Balder starts crying. In some ways it's a shame that Too Human will never get a sequel, as it could have blossomed into a beautiful swan of a trilogy, but Silicon Knights folded like soggy cardboard and the franchise imploded. He then says that he managed to download "everything." What is everything? We're told nothing. Hicks - who we still can't accept is alive after having his face burned off by acid in the film - and your pals hack into the android imposter through Bishop. It makes the reveal fall flat on its face, knocking all of its teeth out in the process. Then, you come face to face with Weyland who we all know by this point is another android and not a real man. It's poorly designed and lacking in tension. Your final showdown with the alien queen is less of a boss fight and more of a weak stealth section, as you attempt to hurl the beast out into the recesses of space. Picking holes in this game is like kicking a toddler while it's down, but all of Aliens: Colonial Marines' final boss fight and following cut-scene are simply woeful, a real kick in the teeth after seeing the buggy campaign through to the end. To see this content please enable targeting cookies.
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